Leader auraIncreases allies' DEF in Faction Wars by 27%
Overview
Steelskull is an Epic Spirit Support champion from the Skinwalkers, built as a buffer, healer and cleanser. In battle the kit heals allies, removes debuffs from allies, places [Poison] and gives allies [Increase DEF]. As leader: increases allies' DEF in Faction Wars by 27%.
BufferHealerCleanser
Where Steelskull helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Cleansing Spell: cooldown 4 → 3
A3 Protection: cooldown 5 → 4
A1 Decay: effect chance 10% → 35%
+30% damage / healing in total across the skills
A1
Decay
Attacks 1 enemy 2 times. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns.
Damage 2×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
A2
Cleansing Spell
Ascension 3Cooldown 4 → 3 with books
Removes all debuffs from a target ally, then heals them by 40%.
Skill books (3)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Cooldown -1
A3
Protection
Cooldown 5 → 4 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 20% of their MAX HP.
Skill books (3)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Steelskull's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Poison], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.