Leader auraIncreases allies' RES in all battles by 50
Overview
Gurptuk Moss-Beard is a Legendary Force Support champion from the Ogryn Tribes, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, removes debuffs from allies, heals allies, places [Poison], [Block Buffs] and gives allies [Continuous Heal], [Shield]. As leader: increases allies' RES in all battles by 50.
DebufferBufferHealerCleanser
Where Gurptuk Moss-Beard helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Druidic Boon: cooldown 3 → 2
A3 Cloud of Spores: cooldown 4 → 3
A3 Cloud of Spores: effect chance 80% → 100%
+55% damage / healing in total across the skills
A1
Biotic Staff
Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage 2.2×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
A2
Druidic Boon
Cooldown 3 → 2 with books
Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Skill books (5)
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1
A3
Cloud of Spores
Cooldown 4 → 3 with books
Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Passive
Symbiotes [P]
Ascension 3
Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills.
Also increases each ally's RES by 15 for each [Poison] debuff on them.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Gurptuk Moss-Beard's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.