Leader auraIncreases allies' RES in all battles by 50
Overview
Wythir the Crowned is a Legendary Force Support champion from the Demonspawn, built as a buffer, healer and cleanser. In battle the kit keeps the team healing over time, removes debuffs from allies, heals allies, places [Leech] and gives allies [Continuous Heal], [Increase DEF]. As leader: increases allies' RES in all battles by 50.
BufferHealerCleanser
Where Wythir the Crowned helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 8 skill books to max every skill; each book upgrades a random skill.
A2 Feel No Pain: cooldown 5 → 3
A3 Azure Redeemer: cooldown 5 → 3
+20% damage / healing in total across the skills
A1
Soul's Impalement
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally for 2 turns.
Damage 2.8×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Feel No Pain
Cooldown 5 → 3 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Azure Redeemer
Cooldown 5 → 3 with books
Removes all debuffs from all allies, then heals all allies by 30% of this Champion’s MAX HP.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Eternal Flame [P]
Ascension 3
Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn at the start of each turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Wythir the Crowned's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- Heals or shields scale from HP.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Leech], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.