Overview Marked is a Rare Magic Support champion from the Barbarians, built as a debuffer and buffer. In battle the kit places [Decrease DEF], [Decrease ACC] and gives allies [Block Debuffs], [Increase DEF]. As leader: increases allies' DEF in Faction Wars by 15%.
Debuffer Buffer
Where Marked helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
10/10 Book value Worth books early. 12 skill books to max every skill; each book upgrades a random skill.
A3 Totemic Power: cooldown 6 → 3 A1 Dance of Blades: effect chance 30% → 80% A2 Punishment of Gods: cooldown 4 → 3 +20% damage / healing in total across the skills
A1
Dance of Blades Attacks 1 enemy. Has a 30% chance of placing a 30%
[Decrease DEF] debuff for 1 turn.
Skill books (5) Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% A2
Punishment of Gods Cooldown 4 → 3 with books Skill books (4) Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1 A3
Totemic Power Ascension 3 Cooldown 6 → 3 with books Skill books (3) Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Marked's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. ACC - To land [Decrease DEF], [Decrease ACC]. HP% - To stay alive - a dead support helps no one. RES - Shrugs off enemy debuffs.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
Stays alive in long boss fights and lands its debuffs.
Gives: ACC +40, SPD +5%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. ACC - To land [Decrease DEF], [Decrease ACC]. RES - Resists enemy crowd control. HP% - To stay alive.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
SPD, ACC and a [Shield] for the opening turns.
Gives: SPD +29%, ACC +40, Divine Speed effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work