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Magic

Teela Goremane

Leader auraIncreases allies' RES in all battles by 50

Overview

Teela Goremane is a Legendary Magic Support champion from the Orcs, built as a damage dealer, debuffer and buffer. In battle the kit steals enemy buffs, keeps the team healing over time, places [HP Burn], [Leech], [Hex] and gives allies [Continuous Heal]. Its damage scales from HP. As leader: increases allies' RES in all battles by 50.

Damage dealerDebufferBufferHealer

Where Teela Goremane helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

4/10

Book value

Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.

  • A3 Life Worm: cooldown 5 → 4
  • A2 Pyre Strike: effect chance 75% → 100%
  • A3 Life Worm: effect chance 85% → 100%
  • +80% damage / healing in total across the skills
A1

Hexdrinker Scimitar

Attacks 1 enemy. Steals 1 random buff from the target. Also has a 50% chance of stealing another random buff if the target is under 2 or more buffs.
Damage 0.2×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
  4. Level 5: Damage +10%
A2

Pyre Strike

Ascension 3Cooldown 3
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Damage 0.22×HP
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +20%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
A3

Life Worm

Cooldown 5 → 4 with books
Attacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn.

Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns.
Damage 0.2×HP
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Teela Goremane's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [HP Burn], [Leech], [Hex] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.
  5. ACC - To land [HP Burn], [Leech], [Hex] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Teela Goremane.

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