Totem is a Rare Spirit Support champion from the Orcs, built as a damage dealer, debuffer and healer. In battle the kit keeps the team healing over time, strips enemy buffs and places [Decrease DEF], [Poison]. Its damage scales from ATK.
Damage dealerDebufferHealer
Where Totem helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A2 Malediction: cooldown 4 → 3
A3 Manglestorm: cooldown 5 → 4
A1 Poisonous Evocation: effect chance 20% → 30%
+55% damage / healing in total across the skills
A1
Poisonous Evocation
Attacks 1 enemy. Has a 20% chance of placing a 2.5% [Poison] debuff on the target for 2 turns.
Damage 3.8×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +5%
A2
Malediction
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Places a 15% [Continuous Heal] buff on this Champion for 2 turns if a buff is removed.
Damage 5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Manglestorm
Cooldown 5 → 4 with books
Attacks all enemies. Places a 30% [Decrease DEF] debuff on the target for 2 turns.
Damage 3.5×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Totem's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Poison] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.