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Overview

King Gallcobar is a Legendary Magic Support champion from the Sylvan Watchers, built as a debuffer, buffer and healer. In battle the kit strips enemy buffs, keeps the team healing over time, removes debuffs from allies, places [Poison], [Block Buffs] and gives allies [Continuous Heal], [Shield].

DebufferBufferHealerCleanser

Where King Gallcobar helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Hypertrophy: cooldown 5 → 3
  • A2 Vitriolic Thorns: cooldown 4 → 3
  • A2 Vitriolic Thorns: effect chance 80% → 100%
  • +50% damage / healing in total across the skills
A1

Tanglestaff

Attacks 1 enemy. Places a [Shield] buff for 2 turns on this Champion and the ally with the lowest HP. The value of the [Shield] is equal to 15% of this Champion's MAX HP.
Damage 3.75×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Shield +10%
  3. Level 4: Damage +10%
  4. Level 5: Shield +10%
A2

Vitriolic Thorns

Cooldown 4 → 3 with books
Attacks all enemies. Has an 80% chance of removing all buffs.

Places two 5% [Poison] debuffs for 2 turns on each enemy. Places an additional 5% [Poison] debuff for 2 turns on each enemy for each buff removed from them (stacks up to 3 additional [Poison] debuffs). Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.

These effects cannot be resisted if this Champion is under a [Shield] buff.
Damage 4.2×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Cooldown -1
A3

Hypertrophy

Cooldown 5 → 3 with books
Removes all debuffs from all allies and places two 15% [Continuous Heal] buffs for 1 turn on them.

Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 25% of this Champion's MAX HP.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Bramble Shaman [P]

Ascension 3
Whenever an enemy under a [Poison] debuff attacks an ally, instantly activates all [Poison] debuffs on that enemy (once per attacked ally). Also instantly activates 1 [Continuous Heal] buff on the attacked ally.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from King Gallcobar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Poison], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Poison], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with King Gallcobar.

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