King Gallcobar is a Legendary Magic Support champion from the Sylvan Watchers, built as a debuffer, buffer and healer. In battle the kit strips enemy buffs, keeps the team healing over time, removes debuffs from allies, places [Poison], [Block Buffs] and gives allies [Continuous Heal], [Shield].
DebufferBufferHealerCleanser
Where King Gallcobar helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Hypertrophy: cooldown 5 → 3
A2 Vitriolic Thorns: cooldown 4 → 3
A2 Vitriolic Thorns: effect chance 80% → 100%
+50% damage / healing in total across the skills
A1
Tanglestaff
Attacks 1 enemy. Places a [Shield] buff for 2 turns on this Champion and the ally with the lowest HP. The value of the [Shield] is equal to 15% of this Champion's MAX HP.
Damage 3.75×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Shield +10%
Level 4: Damage +10%
Level 5: Shield +10%
A2
Vitriolic Thorns
Cooldown 4 → 3 with books
Attacks all enemies. Has an 80% chance of removing all buffs.
Places two 5% [Poison] debuffs for 2 turns on each enemy. Places an additional 5% [Poison] debuff for 2 turns on each enemy for each buff removed from them (stacks up to 3 additional [Poison] debuffs). Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
These effects cannot be resisted if this Champion is under a [Shield] buff.
Damage 4.2×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
A3
Hypertrophy
Cooldown 5 → 3 with books
Removes all debuffs from all allies and places two 15% [Continuous Heal] buffs for 1 turn on them.
Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 25% of this Champion's MAX HP.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Bramble Shaman [P]
Ascension 3
Whenever an enemy under a [Poison] debuff attacks an ally, instantly activates all [Poison] debuffs on that enemy (once per attacked ally). Also instantly activates 1 [Continuous Heal] buff on the attacked ally.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from King Gallcobar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.