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Void

Ursuga Warcaller

Leader auraIncreases allies' HP in all battles by 33%

Overview

Ursuga Warcaller is a Legendary Void HP champion from the Barbarians, built as a debuffer, buffer and crowd control. In battle the kit places [Decrease DEF], [Decrease ATK], [Decrease SPD], [Block Active Skills] and gives allies [Ally Protection]. As leader: increases allies' HP in all battles by 33%.

DebufferBufferCrowd controlProtector

Where Ursuga Warcaller helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Barrel Through: cooldown 5 → 3
  • A3 Bottoms Up: cooldown 5 → 3
  • A1 Gigantic Cudgel: effect chance 45% → 60%
  • +30% damage / healing in total across the skills
A1

Gigantic Cudgel

Attacks 1 enemy. Has a 45% chance of placing a [Block Active Skills] debuff for 1 turn.
Damage 0.23×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +10%
A2

Barrel Through

Cooldown 5 → 3 with books
Attacks all enemies. Places a 25% [Decrease C. DMG] debuff and a 50% [Decrease ATK] debuff for 2 turns on targets whose ATK is higher than their DEF. Places a 30% [Decrease SPD] debuff and a 60% [Decrease DEF] debuff for 2 turns on targets whose ATK is equal to or lower than their DEF.
Damage 0.23×HP
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1
A3

Bottoms Up

Cooldown 5 → 3 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Places a 25% [Strengthen] buff on this Champion for 3 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Golden Guard [P]

Ascension 3
Decreases the damage all allies receive from critical hits by 30%. This Champion will receive that damage instead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Ursuga Warcaller's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - To land [Decrease DEF], [Decrease ATK], [Decrease SPD].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - To land [Decrease DEF], [Decrease ATK], [Decrease SPD].

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Charged FocusACC for its debuffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Ursuga Warcaller.

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