Vilespawn is an Uncommon Spirit Support champion from the Demonspawn, built as a healer. In battle the kit heals allies and places [Decrease ATK].
Healer
Where Vilespawn helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A1 Hellblight: effect chance 5% → 30%
+55% damage / healing in total across the skills
A1
Hellblight
Attacks 1 enemy. Has a 5% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage 3.3×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Buff/Debuff Chance +10%
Level 8: Buff/Debuff Chance +10%
A2
Flesh Knit
Cooldown 3
Heals an ally by 10% of their MAX HP.
Skill books (5)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +10%
Level 6: Heal +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Vilespawn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Decrease ATK], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.