Leader auraIncreases allies' DEF in Faction Wars by 30%
Overview
Xanthe Seaflower is an Epic Force Defense champion from the Olympians, built as a debuffer, buffer and healer. In battle the kit heals allies, keeps the team healing over time, places [Decrease ATK], [Block Buffs] and gives allies [Continuous Heal], [Increase RES]. As leader: increases allies' DEF in Faction Wars by 30%.
DebufferBufferHealer
Where Xanthe Seaflower helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Removes 1 random debuff from this Champion at the start of their turn. Whenever a debuff is removed this way, places a 7.5% [Continuous Heal] buff on this Champion for 2 turns.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Xanthe Seaflower's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.