Leader auraIncreases Magic allies' SPD in all battles by 21%
Overview
Adriel is an Epic Magic Support champion from the Sacred Order, built as a debuffer, buffer and healer. In battle the kit heals allies, places [Decrease ATK], [Decrease ACC] and gives allies [Reflect Damage]. As leader: increases Magic allies' SPD in all battles by 21%.
DebufferBufferHealer
Where Adriel helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Curtain of Light: cooldown 4 → 3
A3 Blinding Flash: cooldown 6 → 5
A1 Humiliate: effect chance 20% → 35%
+60% damage / healing in total across the skills
A1
Humiliate
Attacks 1 enemy. Has a 20% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage 4.4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Curtain of Light
Ascension 3Cooldown 4 → 3 with books
Heals all allies by 20% of their MAX HP and places a 30% [Reflect Damage] buff on them for 2 turns.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
A3
Blinding Flash
Cooldown 6 → 5 with books
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Has a 100% chance if this attack is critical.
Damage 3.25×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Adriel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.