Overview Yeoman is a Common Magic Attack champion from the Sacred Order, built as a damage dealer and crowd control. In battle the kit pushes enemies' Turn Meters back. Its damage scales from ATK.
Damage dealer Crowd control
Where Yeoman helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
1/10 Book value Low priority - books mostly add damage. 4 skill books to max every skill; each book upgrades a random skill.
A1 Volley: effect chance 10% → 25% +10% damage / healing in total across the skills
A1
Volley Attacks 1 enemy 3 times. Each hit has a 10% chance to decrease the Turn Meter by 20%.
Skill books (4) Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Yeoman's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: ATK +15%, Lifesteal effect, Cruel effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ATK Flat ATK
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Methodical The A1 hits harder every use. T6 Giant Slayer The A1 hits 3 times - more chances to trigger it. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES against crowd control.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Life Harvest - A counter to revives: only useful against enemies that can come back. How blessings work
Relics Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned. Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ATK Flat ATK
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Retribution Counterattacks after a big hit. T6 Unshakeable +50 RES against crowd control.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Life Harvest - A counter to revives: only useful against enemies that can come back. How blessings work
Relics Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned. Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them. How relics work