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Force

Achak the Wendarin

Leader auraIncreases allies' DEF in all battles by 25%

Overview

Achak the Wendarin is an Epic Force Support champion from the Demonspawn, built as a debuffer, buffer and healer. In battle the kit pushes enemies' Turn Meters back, heals allies, fills allies' Turn Meters, places [HP Burn], [Freeze] and gives allies [Block Debuffs], [Strengthen]. As leader: increases allies' DEF in all battles by 25%.

DebufferBufferHealerCrowd controlTurn meter

Where Achak the Wendarin helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 15 skill books to max every skill; each book upgrades a random skill.

  • A3 Frostfire Gale: cooldown 5 → 3
  • A2 Cannibal Might: cooldown 5 → 4
  • A1 Devour All Hope: effect chance 30% → 50%
  • A3 Frostfire Gale: effect chance 70% → 90%
  • +20% damage / healing in total across the skills
A1

Devour All Hope

Attacks 1 enemy. Has a 30% chance of decreasing the duration of 1 random buff if the target is under a [HP Burn] debuff. Also has a 30% chance of decreasing the target’s Turn Meter by 15% if they are under a [Freeze] debuff.
Damage 3.5×ATK
Skill books (8)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Damage +5%
  6. Level 7: Buff/Debuff Chance +5%
  7. Level 8: Damage +5%
  8. Level 9: Buff/Debuff Chance +5%
A2

Cannibal Might

Cooldown 5 → 4 with books
Places a [Block Debuffs] buff on all allies for 1 turn and a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Frostfire Gale

Cooldown 5 → 3 with books
Attacks all enemies. Has a 70% chance of placing a [Freeze] debuff for 1 turn on enemies whose ATK is higher than their DEF. Has a 70% chance of placing a [HP Burn] debuff for 1 turn on enemies whose DEF is equal to or higher than their ATK.
Damage 5.5×ATK
Skill books (6)
  1. Level 2: Buff/Debuff Chance +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Cooldown -1
  6. Level 7: Cooldown -1
Passive

Twisted Hunger [P]

Ascension 3
Heals all allies by 5% of their MAX HP every time an enemy under a [HP Burn] debuff gets a turn.

Fills the Turn Meters of all allies by 10% every time an enemy under a [Freeze] debuff gets a turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Achak the Wendarin's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [HP Burn], [Freeze].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [HP Burn], [Freeze].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Achak the Wendarin.

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