Opardin Clanfather is a Legendary Magic HP champion from the Barbarians, built as a buffer, healer and cleanser. In battle the kit pushes enemies' Turn Meters back, heals allies, keeps the team healing over time, removes debuffs from allies and gives allies [Block Debuffs], [Continuous Heal].
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Rally the Tribe: cooldown 4 → 3
A3 Clan Mentor: cooldown 4 → 3
A3 Clan Mentor: effect chance 75% → 100%
A1 Paired Hammers: effect chance 50% → 65%
+40% damage / healing in total across the skills
A1
Paired Hammers
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 50% chance of filling this Champion's Turn Meter by 10%.
Damage 0.14×HP
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Rally the Tribe
Cooldown 4 → 3 with books
Attacks all enemies. Heals all allies by 20% of this Champion's MAX HP. Heals all allies under [Continuous Heal] buffs by 30% instead.
Each time a [Continuous Heal] buff heals an ally, fills that ally's Turn Meter by 10%.
If there are multiple Champions in the team with this Skill, only one will activate.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Opardin Clanfather's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.