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Force

Duedan the Runic

Leader auraIncreases allies' DEF in all battles by 20%

Overview

Duedan the Runic is an Epic Force HP champion from the Sylvan Watchers, built as a buffer, cleanser and protector. In battle the kit removes debuffs from allies and gives allies [Shield]. As leader: increases allies' DEF in all battles by 20%.

BufferCleanserProtector

Where Duedan the Runic helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Scarab King
Doom Tower
Strong fit
Clan Boss
Core
Good fit
Nether Spider
Doom Tower
Good fit
Hydra
Core
Can help
Chimera
Core
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Celestial Griffin
Doom Tower
Can help
Dark Fae
Doom Tower
Can help

Skills

5/10

Book value

Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Lure of Fools: cooldown 5 → 3
  • A1 Lodestone Claw: effect chance 50% → 60%
  • +60% damage / healing in total across the skills
A1

Lodestone Claw

Attacks 1 enemy. Has a 50% chance of removing 1 random debuff from all allies.
Damage 0.22×HP
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +5%
A2

Protector Effigy

Cooldown 4
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns equal to 15% of this Champion’s MAX HP. Increases the duration of all buffs on all allies by 1 turn.
Damage 0.24×HP
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Shield +10%
  3. Level 4: Damage +10%
  4. Level 5: Shield +10%
A3

Lure of Fools

Cooldown 5 → 3 with books
Places a [Taunt] buff on this Champion for 1 turn. Also places a 25% [Strengthen] buff and a [Counterattack] buff on this Champion for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Duedan the Runic's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Duedan the Runic.

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