Leader auraIncreases allies' SPD in the Arena by 28%
Overview
Mavara the Web Diviner is a Legendary Magic Support champion from the Dark Elves, built as a buffer, healer and reviver. In battle the kit calls allies into a team attack, revives fallen allies, fills allies' Turn Meters, heals allies and gives allies [Increase RES], [Strengthen]. As leader: increases allies' SPD in the Arena by 28%.
BufferHealerReviverTurn meter
Where Mavara the Web Diviner helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 8 skill books to max every skill; each book upgrades a random skill.
A2 Nexus Of Silk: cooldown 5 → 3
A3 The Webs Whisper: cooldown 5 → 3
+20% damage / healing in total across the skills
A1
Strike On My Mark
Attacks 1 enemy.
Places a [Fervor] buff for 2 turns on a random ally except this Champion. If the randomly selected ally is already under a [Fervor] buff, places it on another randomly selected ally.
[Passive Effect]
Allies under a [Fervor] buff have a 50% chance of joining the attacks of other allies under a [Fervor] buff. This Champion will not join in any attacks. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Also equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
The Webs Whisper
Cooldown 5 → 3 with books
Revives an ally with 50% HP and 50% Turn Meter.
Then places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff on this Champion for 2 turns. These buffs will be placed even if no allies were revived.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Theridine Visions [P]
Ascension 3
For every 8 buffs the enemy team receives, increases the Turn Meters of all allies by 20%.
For every 16 buffs this Champion and their allies receive, heals all allies for 20% of their MAX HP.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Mavara the Web Diviner's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.