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Magic

Mavara the Web Diviner

Leader auraIncreases allies' SPD in the Arena by 28%

Overview

Mavara the Web Diviner is a Legendary Magic Support champion from the Dark Elves, built as a buffer, healer and reviver. In battle the kit calls allies into a team attack, revives fallen allies, fills allies' Turn Meters, heals allies and gives allies [Increase RES], [Strengthen]. As leader: increases allies' SPD in the Arena by 28%.

BufferHealerReviverTurn meter

Where Mavara the Web Diviner helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 8 skill books to max every skill; each book upgrades a random skill.

  • A2 Nexus Of Silk: cooldown 5 → 3
  • A3 The Webs Whisper: cooldown 5 → 3
  • +20% damage / healing in total across the skills
A1

Strike On My Mark

Attacks 1 enemy.

Places a [Fervor] buff for 2 turns on a random ally except this Champion. If the randomly selected ally is already under a [Fervor] buff, places it on another randomly selected ally.

[Passive Effect]

Allies under a [Fervor] buff have a 50% chance of joining the attacks of other allies under a [Fervor] buff. This Champion will not join in any attacks. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Damage 5×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
A2

Nexus Of Silk

Cooldown 5 → 3 with books
Places a 25% [Strengthen] buff and a 50% [Increase RES] buff on all allies for 2 turns.

Also equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

The Webs Whisper

Cooldown 5 → 3 with books
Revives an ally with 50% HP and 50% Turn Meter.

Then places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff on this Champion for 2 turns. These buffs will be placed even if no allies were revived.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Theridine Visions [P]

Ascension 3
For every 8 buffs the enemy team receives, increases the Turn Meters of all allies by 20%.

For every 16 buffs this Champion and their allies receive, heals all allies for 20% of their MAX HP.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Mavara the Web Diviner's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - To stay alive - a dead support helps no one.
  3. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. RES - Resists enemy crowd control.
  3. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Mavara the Web Diviner.

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