Leader auraIncreases allies' RES in all battles by 60
Overview
Raf-Matab is a Legendary Spirit HP champion from the Barbarians, built as a debuffer, buffer and crowd control. In battle the kit lengthens enemy cooldowns, places [Provoke] and gives allies [Increase RES], [Reflect Damage]. As leader: increases allies' RES in all battles by 60.
DebufferBufferCrowd control
Where Raf-Matab helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 8 skill books to max every skill; each book upgrades a random skill.
A2 Stampede: cooldown 4 → 3
A3 Shield of the Clans: cooldown 5 → 4
A2 Stampede: effect chance 75% → 100%
+40% damage / healing in total across the skills
A1
Elderspear
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s skills by 2 turns at random. The chance increases to 100% if the target has 50% HP or less.
Damage 0.22×HP
Skill books (2)
Level 2: Damage +10%
Level 3: Damage +10%
A2
Stampede
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Block Damage] buff on this Champion for 1 turn.
This Champion’s RES is increased by 50 whenever their active skills are not on cooldown.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Raf-Matab's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Provoke].
HP%- The damage scales from HP - and it keeps the champion alive.