Leader auraIncreases allies' RES in the Arena by 50
Overview
Templar is a Rare Spirit Defense champion from the Sacred Order, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease SPD], [Provoke]. Its damage scales from DEF. As leader: increases allies' RES in the Arena by 50.
Damage dealerDebufferCrowd control
Where Templar helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A2 Righteous Challenge: cooldown 4 → 3
A2 Righteous Challenge: effect chance 25% → 50%
A1 Charge: effect chance 30% → 50%
+25% damage / healing in total across the skills
A1
Charge
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage 3.9×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
A2
Righteous Challenge
Cooldown 4 → 3 with books
Attacks 4 times at random. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn. Damage inflicted is proportional to DEF.
Damage 1.7×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Passive
Contempt [P]
Ascension 3
Attacks with this Champion's default skill whenever an enemy places a debuff on this Champion.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Templar's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease SPD], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.