Leader auraIncreases allies' DEF in Faction Wars by 19%
Overview
Retainer is a Rare Void Defense champion from the Dark Elves, built as a damage dealer, debuffer and crowd control. In battle the kit heals itself, pushes enemies' Turn Meters back and places [Decrease DEF], [Sleep]. Its damage scales from DEF. As leader: increases allies' DEF in Faction Wars by 19%.
Damage dealerDebufferCrowd controlProtector
Where Retainer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Resolute Stance: cooldown 4 → 3
A3 Hypnotize: cooldown 5 → 4
A1 Sundering Chop: effect chance 40% → 60%
+55% damage / healing in total across the skills
A1
Sundering Chop
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage 3.2×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A2
Resolute Stance
Cooldown 4 → 3 with books
Heals this Champion by 40% of their MAX HP and places a [Counterattack] buff on this Champion for 2 turns.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
A3
Hypnotize
Ascension 3Cooldown 5 → 4 with books
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the target's Turn Meter is fully depleted, places a [Sleep] debuff on them for 1 turn.
Damage 4.7×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Retainer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Sleep] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.