Leader auraIncreases allies' DEF in all battles by 25%
Overview
Tayrel is an Epic Magic Defense champion from the High Elves, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Decrease DEF], [Decrease ATK], [Stun], [Sleep]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 25%.
Damage dealerDebufferCrowd control
Where Tayrel helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A3 Preemptive Strike: cooldown 5 → 4
A2 Singing Steel: effect chance 75% → 100%
A1 Humble: effect chance 40% → 50%
+60% damage / healing in total across the skills
A1
Humble
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage 1.7×DEF
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +15%
A2
Singing Steel
Cooldown 4
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. If the target is under a [Decrease ATK] debuff, it will place a [Sleep] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage 3.5×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A3
Preemptive Strike
Cooldown 5 → 4 with books
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a [Stun] debuff for 2 turns. Damage inflicted is proportional to DEF.
Damage 5.3×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Tayrel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Decrease ATK], [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.