Judicator is a Rare Spirit Attack champion from the Sacred Order, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Decrease DEF]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Judicator helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 14 skill books to max every skill; each book upgrades a random skill.
A2 Undermine: cooldown 4 → 3
A3 Execution: cooldown 5 → 4
A2 Undermine: effect chance 50% → 75%
+55% damage / healing in total across the skills
A1
Bright Fury
Ascension 3
Attacks 1 enemy. Has a 20% chance of decreasing the target's Turn Meter by 15%.
Damage 3.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Undermine
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage 5.3×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
A3
Execution
Cooldown 5 → 4 with books
Attacks 1 enemy. This attack deals 30% extra C. DMG.
Damage 5.35×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Judicator's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.