Leader auraIncreases allies' ATK in the Doom Tower by 25%
Overview
Scrapper is a Rare Void Attack champion from the Barbarians, built as a damage dealer. In battle the kit destroys enemy MAX HP. Its damage scales from ATK. As leader: increases allies' ATK in the Doom Tower by 25%.
Damage dealer
Where Scrapper helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 15 skill books to max every skill; each book upgrades a random skill.
A2 Crowd Pleaser: cooldown 3 → 2
+75% damage / healing in total across the skills
A1
Arena Arts
Attacks 1 enemy. Places a [Shield] buff on this Champion for 2 turns equal to 5% of the damage inflicted if this attack is critical.
Damage 4×ATK
Skill books (8)
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +5%
Level 8: Damage +5%
Level 9: Shield +5%
A2
Crowd Pleaser
Cooldown 3 → 2 with books
Attacks 1 enemy. Destroys the target's MAX HP by 30% of the damage dealt. Places a [Shield] buff on this Champion for 2 turns equal to 30% of the damage inflicted if this attack is critical.
Damage 6.5×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +5%
Level 5: Shield +5%
Level 6: Damage +5%
Level 7: Shield +10%
Level 8: Cooldown -1
Passive
Showoff [P]
Ascension 3
Increases the damage inflicted by this Champion equal to the percentage of MAX HP destroyed on the target.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Scrapper's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.