Leader auraIncreases allies' RES in all battles by 80
Overview
Urost the Soulcage is a Legendary Void HP champion from the Undead Hordes, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, destroys enemy MAX HP, places [Poison], [Decrease SPD], [Stun], [Provoke] and gives allies [Ally Protection], [Strengthen]. As leader: increases allies' RES in all battles by 80.
DebufferBufferCrowd controlProtector
Where Urost the Soulcage helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 15 skill books to max every skill; each book upgrades a random skill.
A3 Soul Bounty: cooldown 5 → 3
A2 Fetid Eruption: cooldown 4 → 3
A2 Fetid Eruption: effect chance 75% → 100%
Passive Call of the Cage [P]: effect chance 50% → 75%
+45% damage / healing in total across the skills
A1
Jagged Knuckles
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 10% of this Champion's MAX HP for 2 turns. The [Shield]'s value increases by 1% for each [Poison] debuff on the target.
Damage 0.22×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Shield +5%
Level 4: Damage +10%
Level 5: Shield +10%
A2
Fetid Eruption
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of decreasing the Turn Meters by 15% of enemies under 1 or more [Poison] debuffs. Also has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies under 2 or more [Poison] debuffs. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies under 3 or more [Poison] debuffs.
[Instantly activates this skill when this Champion is revived by Rian the Conjurer.]
Damage 0.24×HP
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
A3
Soul Bounty
Cooldown 5 → 3 with books
Places a 25% [Strengthen] buff on all allies for 2 turns and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Skill 50806 name
Part of the skill 50803 When enemy attacks an ally under Decrease damage taken buff - has a 50% chance to place a Provoke on this enemy for 1 turn
Passive
Call of the Cage [P]
Ascension 3
When attacked, has a 50% chance of placing a 5% [Poison] debuff on the attacker for 2 turns.
Whenever an ally is attacked while under a [Strengthen] buff, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn.
Increases this Champion’s MAX HP by 5% whenever an enemy receives damage from a [Poison] debuff placed by this Champion. Whenever an enemy receives damage from a [Poison] debuff placed by this Champion, also destroys their MAX HP by 5%.
[Cannot destroy a single Champion's MAX HP by more than 25% in one Battle. Will not destroy Bosses' MAX HP. Cannot increase this Champion's MAX HP by more than 50%.]
Skill books (3)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Urost the Soulcage's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.