Leader auraIncreases allies' HP in all battles by 25%
Overview
Skeuramis is an Epic Magic HP champion from the High Elves, built as a debuffer, healer and crowd control. In battle the kit pushes enemies' Turn Meters back, keeps the team healing over time and places [Decrease ATK], [Stun], [Provoke]. As leader: increases allies' HP in all battles by 25%.
DebufferHealerCrowd controlProtector
Where Skeuramis helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks 1 enemy. Has an 80% chance of stealing 15% of the target’s Turn Meter. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target’s Turn Meter is fully depleted by this skill.
Damage 0.21×HP
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
A2
Effortless Superiority
Cooldown 4 → 3 with books
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Fills this Champion’s Turn Meter by 10% for each buff that has its duration decreased.
Damage 0.25×HP
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
A3
Hold the Front
Ascension 3Cooldown 4 → 3 with books
Has a 75% chance of placing a [Provoke] debuff on all enemies for 1 turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Skeuramis's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Blades of Akumori- When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Blades of Akumori- When an ally is attacked, it may [Provoke] the attacker - useful against enemies that can be provoked.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.