Leader auraIncreases allies' ACC in Dungeons by 40
Overview
Slitherbrute is a Rare Magic Attack champion from the Lizardmen, built as a damage dealer and crowd control. In battle the kit steals enemy buffs, pushes enemies' Turn Meters back and places [Decrease SPD]. Its damage scales from ATK. As leader: increases allies' ACC in Dungeons by 40.
Damage dealerCrowd control
Where Slitherbrute helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Essence Snatch: cooldown 4 → 3
A3 Punish Hubris: cooldown 5 → 4
A1 Rusty Gash: effect chance 30% → 50%
+30% damage / healing in total across the skills
A1
Rusty Gash
Ascension 3
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage 3.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A2
Essence Snatch
Cooldown 4 → 3 with books
Attacks 1 enemy and steals 1 random buff from them.
Damage 5.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
A3
Punish Hubris
Cooldown 5 → 4 with books
Attacks 1 enemy. Decreases the target's Turn Meter equal to the amount of buffs on the target.
Damage 5.9×ATK
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Slitherbrute's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease SPD], so other stats come first.