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Void

Tuhanarak

Leader auraIncreases allies' ACC in all battles by 70

Overview

Tuhanarak is a Legendary Void Support champion from the Barbarians, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, removes debuffs from allies, places [Decrease ATK], [Decrease SPD], [Block Buffs] and gives allies [Continuous Heal], [Increase DEF], [Increase SPD]. As leader: increases allies' ACC in all battles by 70.

DebufferBufferHealerCleanserCrowd control

Where Tuhanarak helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A3 Desert Fitness: cooldown 5 → 3
  • A2 Radiant Suffering: cooldown 4 → 3
  • A2 Radiant Suffering: effect chance 75% → 100%
  • A1 Sun's Kiss: effect chance 30% → 50%
  • +20% damage / healing in total across the skills
A1

Sun's Kiss

Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Places a 15% [Continuous Heal] buff on this Champion for 1 turn. Also places a 15% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.
Damage 4.1×DEF
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Radiant Suffering

Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a [Block Buffs] debuff for 2 turns. Also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
Damage 5.6×DEF
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Desert Fitness

Cooldown 5 → 3 with books
Places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Inviolable [P]

Ascension 3
Removes 1 random debuff from all allies at the start of each turn.

Removes 2 random debuffs instead from allies under [Continuous Heal] buffs.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Tuhanarak's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease ATK], [Decrease SPD], [Block Buffs].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease ATK], [Decrease SPD], [Block Buffs].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Tuhanarak.

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