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Force

Ambassador Lethelin

Overview

Ambassador Lethelin is an Epic Force Support champion from the High Elves, built as a buffer, healer and protector. In battle the kit heals allies and gives allies [Reflect Damage].

BufferHealerProtector

Where Ambassador Lethelin helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Chimera
Core
Good fit
Clan Boss
Core
Can help
Faction Wars
Core
Can help
Campaign and dungeon waves
Campaign
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Fire Knight's Castle
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Magma Dragon
Doom Tower
Can help
Nether Spider
Doom Tower
Can help

Skills

9/10

Book value

Worth books early. 13 skill books to max every skill; each book upgrades a random skill.

  • A2 Rallying Banner: cooldown 6 → 4
  • A3 Field Medic: cooldown 6 → 4
  • A1 Spearshower: effect chance 15% → 40%
  • +40% damage / healing in total across the skills
A1

Spearshower

Attacks all enemies.

Has a 15% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.

If this Champion’s HP is full, the chance increases to 30%.
Damage 2.9×ATK
Skill books (6)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Damage +10%
  5. Level 6: Buff/Debuff Chance +10%
  6. Level 7: Buff/Debuff Chance +10%
A2

Rallying Banner

Cooldown 6 → 4 with books
Places a [Taunt] buff on a target ally for 2 turns.

Also places a 30% [Reflect Damage] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Field Medic

Ascension 3Cooldown 6 → 4 with books
Decreases the duration of 2 random debuffs on all allies by 1 turn. Then, heals all allies by 5% of their MAX HP. Heals by an additional 2.5% MAX HP for each debuff that has its duration decreased.
Skill books (5)
  1. Level 2: Heal +5%
  2. Level 3: Heal +5%
  3. Level 4: Heal +10%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Ambassador Lethelin's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - To stay alive - a dead support helps no one.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places , so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. RES - Resists enemy crowd control.
  3. HP% - To stay alive.
  4. ACC - Optional - only the A1 places , so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Ambassador Lethelin.

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