Ambassador Lethelin is an Epic Force Support champion from the High Elves, built as a buffer, healer and protector. In battle the kit heals allies and gives allies [Reflect Damage].
BufferHealerProtector
Where Ambassador Lethelin helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 13 skill books to max every skill; each book upgrades a random skill.
A2 Rallying Banner: cooldown 6 → 4
A3 Field Medic: cooldown 6 → 4
A1 Spearshower: effect chance 15% → 40%
+40% damage / healing in total across the skills
A1
Spearshower
Attacks all enemies.
Has a 15% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
If this Champion’s HP is full, the chance increases to 30%.
Damage 2.9×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +10%
A2
Rallying Banner
Cooldown 6 → 4 with books
Places a [Taunt] buff on a target ally for 2 turns.
Also places a 30% [Reflect Damage] buff on all allies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Field Medic
Ascension 3Cooldown 6 → 4 with books
Decreases the duration of 2 random debuffs on all allies by 1 turn. Then, heals all allies by 5% of their MAX HP. Heals by an additional 2.5% MAX HP for each debuff that has its duration decreased.
Skill books (5)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ambassador Lethelin's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places , so other stats come first.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Healing SaviorStronger heals on allies in danger.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Gives: SPD +24%, HP +15%, Divine Speed effect, Immortal effect
Main stats
Weapon
ATK
Fixed
Helmet
HP
Fixed
Shield
DEF
Fixed
Gauntlets
HP%
Survivability
Chestplate
HP%
Survivability
Boots
SPD
Always - turns win fights
Ring
HP
Flat HP
Amulet
HP
Flat HP
Banner
RES
Resists enemy debuffs
Masteries
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Healing SaviorStronger heals on allies in danger.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2Improved ParryLess damage from crits.
T3Wisdom of BattleCan block debuffs after crowd control ends.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.