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Void

Khafru the Deathkeeper

Overview

Khafru the Deathkeeper is an Epic Void Defense champion from the Undead Hordes, built as a healer, cleanser and protector. In battle the kit removes debuffs from allies and heals allies.

HealerCleanserProtector

Where Khafru the Deathkeeper helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Nether Spider
Doom Tower
Strong fit
Clan Boss
Core
Good fit
Spider's Den
Dungeons
Good fit
Minotaur's Labyrinth
Dungeons
Good fit
Phantom Shogun's Grove
Dungeons
Good fit
Scarab King
Doom Tower
Good fit
Celestial Griffin
Doom Tower
Good fit
Dark Fae
Doom Tower
Good fit
Hydra
Core
Can help
Chimera
Core
Can help
Faction Wars
Core
Can help
Campaign and dungeon waves
Campaign
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Khafru's Command: cooldown 5 → 3
  • A3 Goad the Living: cooldown 6 → 4
  • A1 Bone Gladius: effect chance 50% → 70%
  • +30% damage / healing in total across the skills
A1

Bone Gladius

Attacks 1 enemy. Has a 50% chance of transferring 1 random debuff from this Champion to the target.
Damage 3.9×DEF
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Khafru's Command

Cooldown 5 → 3 with books
Attacks all enemies. Before attacking, removes 1 random debuff from all allies. Damage increases by 5% for each debuff removed.

Also heals each ally by 10% of this Champion's MAX HP if a debuff was removed from them.
Damage 4.1×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
A3

Goad the Living

Cooldown 6 → 4 with books
Places an [Unkillable] buff on this Champion for 1 turn, and a [Taunt] buff on them for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Nekhret's Guardian [P]

Ascension 3
Decreases the damage all allies receive by 10%. This Champion will receive that damage instead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Khafru the Deathkeeper's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6Iron Skin+200 DEF, and the skills scale from DEF.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • The Towerhelm - A damage-reducing Fortify buff every round, plus better odds against DEF-ignoring hits when low on health.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • The Towerhelm - A damage-reducing Fortify buff every round, plus better odds against DEF-ignoring hits when low on health.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Khafru the Deathkeeper.

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