Leader auraIncreases allies' HP in Faction Wars by 22%
Overview
Magister is a Rare Force Support champion from the High Elves, built as a debuffer, buffer and healer. In battle the kit heals allies, places [Heal Reduction] and gives allies [Increase ATK], [Reflect Damage], [Revive on Death]. As leader: increases allies' HP in Faction Wars by 22%.
DebufferBufferHealerReviver
Where Magister helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A3 Censure: cooldown 5 → 4
A3 Censure: effect chance 50% → 75%
+70% damage / healing in total across the skills
A1
Majestic Staff
Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on a random ally for 1 turn.
Damage 4.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Anoint
Ascension 3Cooldown 4
Places a [Revive On Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Heal +10%
A3
Censure
Cooldown 5 → 4 with books
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage 4×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Magister's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.