Leader auraIncreases allies' DEF in all battles by 25%
Overview
Deephook Nagis is an Epic Void Defense champion from the Olympians, built as a debuffer, buffer and healer. In battle the kit removes debuffs from allies, fills allies' Turn Meters, heals allies, places [Weaken], [Stun], [Provoke] and gives allies [Ally Protection], [Increase ATK], [Increase SPD]. As leader: increases allies' DEF in all battles by 25%.
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Then fills the Turn Meters of this Champion and the target ally by 15%.
Skill books (3)
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
A3
Sea Snake Surge
Cooldown 6 → 4 with books
Attacks all enemies.
Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. Also has a 40% chance of placing a [Stun] debuff for 1 turn.
Damage 4×DEF
Skill books (4)
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Level 5: Cooldown -1
Passive
Tritonean Might [P]
Ascension 3Cooldown 3 → 1 with books
Whenever an enemy attacks this Champion, heals all allies by 10% of their MAX HP and fills their Turn Meters by 10%. Whenever an enemy attacks this Champion, also places a 30% [Increase SPD] buff on all allies for 1 turn.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Deephook Nagis's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.