Overview Hospitaller is a Rare Magic Support champion from the Sacred Order, built as a buffer and reviver. In battle the kit strips enemy buffs, revives fallen allies and gives allies [Block Damage], [Increase C.RATE], [Increase SPD]. As leader: increases allies' SPD in all battles by 10%.
Buffer Reviver
Where Hospitaller helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
3/10 Book value Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A3 Invigorating Prayers: cooldown 4 → 3 A2 Wave of Purification: effect chance 50% → 75% +40% damage / healing in total across the skills
A1
Quick Slash Attacks 1 enemy.
Skill books (3) Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% A2
Wave of Purification Cooldown 4 Attacks all enemies. Has a 50% chance of removing 1 random buff from each target.
Skill books (6) Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% A3
Invigorating Prayers Cooldown 4 → 3 with books Skill books (1) Level 2: Cooldown -1 Passive
Merciful Partner [P] Cooldown 5 Revives a random ally with 25% HP and places a
[Block Damage] buff on them for 1 turn whenever
Harrier kills an enemy.
[Only available when
Harrier is on the same team.]
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Hospitaller's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. HP% - To stay alive - a dead support helps no one. RES - Shrugs off enemy debuffs.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
Sustain in long boss fights.
Gives: SPD +12%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate HP% Survivability Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. RES - Resists enemy crowd control. HP% - To stay alive.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
SPD and a [Shield] to survive the opening.
Gives: SPD +24%, HP +15%, Divine Speed effect, Immortal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate HP% Survivability Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work