Nethril is a Legendary Spirit Attack champion from the Undead Hordes, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Poison], [Decrease SPD], [Stun]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Nethril helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Ghastly Horrors: cooldown 5 → 4
A3 Bat Swarm: cooldown 5 → 4
A2 Ghastly Horrors: effect chance 50% → 75%
A1 Blood Harvest: effect chance 30% → 50%
+30% damage / healing in total across the skills
A1
Blood Harvest
Ascension 3
Attacks 1 enemy 3 times. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.
Scales from ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
A2
Ghastly Horrors
Cooldown 5 → 4 with books
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff on all enemies for 1 turn. Places a 30% [Decrease SPD] debuff for 2 turns if the target is not under a [Stun] debuff.
Damage 4.8×ATK
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
A3
Bat Swarm
Cooldown 5 → 4 with books
Attacks all enemies. Decreases the Turn Meter by 75%.
Damage 4×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Nethril's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Poison], [Decrease SPD], [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.