RAID OPTIMIZERFree RAID guide
Void

Pheidi Tealcrest

Leader auraIncreases allies' RES in all battles by 80

Overview

Pheidi Tealcrest is a Legendary Void Support champion from the Lizardmen, built as a debuffer, buffer and healer. In battle the kit heals allies, fills allies' Turn Meters, strips enemy buffs, brings skills back off cooldown sooner, places [Decrease SPD], [Block Buffs] and gives allies [Increase RES], [Increase SPD]. As leader: increases allies' RES in all battles by 80.

DebufferBufferHealerCrowd controlTurn meter

Where Pheidi Tealcrest helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 12 skill books to max every skill; each book upgrades a random skill.

  • A2 On Teal Wings: cooldown 6 → 3
  • A3 Sky Mirage: cooldown 6 → 4
  • A1 Zephyr Lance: effect chance 75% → 100%
  • A2 On Teal Wings: effect chance 75% → 100%
  • +35% damage / healing in total across the skills
A1

Zephyr Lance

Attacks 1 enemy 2 times. Each hit heals all allies by 5% of this Champion’s MAX HP.

Each hit also has a 75% chance to fill the Turn Meter of the ally with the lowest Turn Meter by 10%.
Damage 0.13×HP
Skill books (4)
  1. Level 2: Heal +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Heal +10%
  4. Level 5: Buff/Debuff Chance +15%
A2

On Teal Wings

Cooldown 6 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from all enemies.

Then has a 75% chance of placing a [Block Buffs] debuff and a 30% [Decrease SPD] debuff on all enemies for 2 turns.

Also fills the Turn Meters of all allies by 15%.
Damage 0.21×HP
Skill books (6)
  1. Level 2: Damage +15%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Cooldown -1
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
  6. Level 7: Cooldown -1
A3

Sky Mirage

Cooldown 6 → 4 with books
Places a 50% [Increase RES] buff and a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.

Decreases the cooldown of all ally active skills, except this Champion's, by 3 turns. The cooldown of this skill cannot be decreased or reset.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Dracospeed [P]

Ascension 3
Turn Meter fill effects on allies under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs are 30% more effective.

Whenever a [Sheep] debuff is removed or expires on an ally, heals that ally by 25% of their MAX HP and places a 30% [Increase SPD] buff on them for 1 turn.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Pheidi Tealcrest's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease SPD], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease SPD], [Block Buffs].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Pheidi Tealcrest.

More from Lizardmen

See all →