Armiger is an Uncommon Spirit Defense champion from the Sacred Order, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Block Revive]. Its damage scales from DEF.
Damage dealerDebufferCrowd control
Where Armiger helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A2 Lay to Rest: cooldown 3 → 2
+40% damage / healing in total across the skills
A1
Riposte
Attacks 1 enemy. Decreases the Turn Meter by 30% if this attack is critical.
Damage 4×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Lay to Rest
Cooldown 3 → 2 with books
Attacks 1 enemy. Enemies killed by this skill cannot be revived.
Scales from DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Armiger's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Block Revive] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.