Hardscale is an Uncommon Magic Defense champion from the Lizardmen, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease SPD], [Stun]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Hardscale helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Shocking Wound: cooldown 4 → 3
A1 Ambush: effect chance 25% → 50%
A2 Shocking Wound: effect chance 20% → 35%
+35% damage / healing in total across the skills
A1
Ambush
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage 4.6×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
A2
Shocking Wound
Cooldown 4 → 3 with books
Attacks 1 enemy. Places a [Stun] debuff if the target has a [Decrease SPD] debuff. Has a 20% chance of placing a [Stun] debuff for 1 turn if the target has no [Decrease SPD] debuffs.
Damage 7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Hardscale's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease SPD], [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.