Leader auraIncreases allies' HP in Faction Wars by 22%
Overview
Muckstalker is a Rare Magic HP champion from the Lizardmen, built as a debuffer, healer and crowd control. In battle the kit keeps the team healing over time and places [Block Buffs], [Sleep]. As leader: increases allies' HP in Faction Wars by 22%.
DebufferHealerCrowd control
Where Muckstalker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Strangle: cooldown 3 → 2
A1 Pounce: effect chance 30% → 50%
+40% damage / healing in total across the skills
A1
Pounce
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Damage 1.5×ATK + 0.12×HP
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
A2
Strangle
Cooldown 3 → 2 with books
Attacks 1 enemy. Places a [Sleep] debuff for 2 turns if the target has no active buffs.
Damage 2.5×ATK + 0.2×HP
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Passive
Herbal Balm [P]
Ascension 3Cooldown 2
Places a 15% [Continuous Heal] buff on this Champion for 2 turns if incoming damage exceeds 20% HP in one attack.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Muckstalker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.