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Void

Solanar the Gleaming

Leader auraIncreases allies' ATK in all battles by 33%

Overview

Solanar the Gleaming is a Legendary Void Attack champion from the High Elves, built as a damage dealer, healer and reviver. In battle the kit steals enemy buffs, pushes enemies' Turn Meters back and keeps the team healing over time. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 33%.

Damage dealerHealerReviverCrowd controlProtector

Where Solanar the Gleaming helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

4/10

Book value

Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Blazing Force: cooldown 4 → 3
  • A1 Solar Surge: effect chance 60% → 80%
  • +85% damage / healing in total across the skills
A1

Solar Surge

Attacks all enemies. This attack is always critical if Noldua the Gloaming is on the same team.

Has a 60% chance of placing a [Fatigue] debuff on all enemies for 1 turn.

[Passive Effect]

Has an 80% chance to counterattack with this skill whenever an enemy gets an Extra Turn, has an [Instant Turn] effect activated, or whenever an enemy changes Form. Has a 15% chance to counterattack with this skill whenever an enemy has their Turn Meter increased.
Damage 2.5×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Blazing Force

Cooldown 4 → 3 with books
Attacks 1 enemy. This attack is always critical if Noldua the Gloaming is in the same team. Will ignore 10% of the target's DEF for each buff on this Champion.

This Champion is immune to all debuffs while this skill is not on cooldown. Whenever an enemy attempts to place a debuff on this Champion while this skill is not on cooldown, this Champion gains a random buff instead. This effect does not work against Bosses.
Damage 6×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +15%
  3. Level 4: Cooldown -1
A3

Unfettered Radiance

Cooldown 4
Attacks 1 enemy. Before attacking, steals all buffs and 100% Turn Meter from the target if they are not under a [Stone Skin] buff. This effect cannot be resisted. This attack is always critical if Noldua the Gloaming is on the same team. Will ignore [Stone Skin] buffs.

This Champion receives 75% less damage on enemy Extra Turns or [Instant Turn]s while this skill is not on cooldown.

While this skill is on cooldown, reduces the cooldown by 1 turn whenever an enemy receives an Extra Turn, has an [Instant Turn] activated on them, or has their Turn Meter increased. Occurs once per turn.
Damage 6×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Damage +20%
Passive

Skill 103205 name

Skill 9000017 description
Passive

Scholar Of Sun [P]

Ascension 3
Whenever an enemy receives healing, has a 100% chance to reduce the amount of healing received to zero. This Champion will receive that healing instead. If Noldua the Gloaming is on the same team, enemies will receive damage equal to the amount of healing instead. This effect does not work against Bosses.

Once per Round, if this Champion is dead, revives this Champion with 100% HP and 100% Turn Meter when their last living ally is killed. Then places a [Magma Shield] buff on this Champion for 2 turns. The value of the [Magma Shield] is equal to 300% of this Champion’s MAX HP. If Noldua the Gloaming is on the same team, this buff is protected.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Solanar the Gleaming's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places , so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Chrysalid of Rebirth - A chance at an extra turn whenever the wearer revives someone - suits revivers that need another action to follow up.
  • Golden Elixir - An emergency heal when health first falls below half; useful on anyone, since it needs no setup.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places , so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Chrysalid of Rebirth - A chance at an extra turn whenever the wearer revives someone - suits revivers that need another action to follow up.
  • Golden Elixir - An emergency heal when health first falls below half; useful on anyone, since it needs no setup.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Solanar the Gleaming.

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