Leader auraIncreases allies' RES in all battles by 40
Overview
Thorn Golem is an Epic Void Defense champion from the Sylvan Watchers, built as a debuffer, buffer and crowd control. In battle the kit heals itself, places [Leech], [Decrease ACC], [Fear] and gives allies [Increase DEF]. As leader: increases allies' RES in all battles by 40.
DebufferBufferCrowd controlProtector
Where Thorn Golem helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A3 One With Corruption: cooldown 5 → 3
A2 Horrifying Visage: cooldown 4 → 3
A1 Vineblades: effect chance 25% → 50%
A2 Horrifying Visage: effect chance 75% → 100%
+40% damage / healing in total across the skills
A1
Vineblades
Attacks 1 enemy 2 times.
Each hit has a 25% chance of placing a [Leech] debuff for 2 turns.
Damage 1.7×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
A2
Horrifying Visage
Cooldown 4 → 3 with books
Attacks all enemies 2 times.
The first hit has a 75% chance of placing a [Fear] debuff for 1 turn. The second hit has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage 1.9×DEF
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
One With Corruption
Cooldown 5 → 3 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns.
Before this Champion uses a skill to deal damage, heals this Champion. The value of the heal is proportional to this Champion’s DEF.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Thorn Golem's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.