White Dryad Nia is an Epic Void Defense champion from the Sylvan Watchers, built as a buffer, healer and cleanser. In battle the kit removes debuffs from allies, heals allies, brings skills back off cooldown sooner, places [Decrease SPD] and gives allies [Ally Protection], [Strengthen].
BufferHealerCleanserCrowd controlProtector
Where White Dryad Nia helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 13 skill books to max every skill; each book upgrades a random skill.
A3 Bark Flesh: cooldown 6 → 3
A2 Riotous Revival: cooldown 4 → 3
A1 Strangling Plants: effect chance 30% → 50%
+35% damage / healing in total across the skills
A1
Strangling Plants
Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage 2.5×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A2
Riotous Revival
Cooldown 4 → 3 with books
Removes all debuffs from a target ally, then heals them by 40% of their MAX HP. If the target of this skill is not this Champion, decreases the cooldown of all of the target’s skills by 2 turns.
Skill books (5)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +10%
Level 6: Cooldown -1
A3
Bark Flesh
Cooldown 6 → 3 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 15% [Strengthen] buff on all allies for 2 turns.
Skill books (3)
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Passive
Broad Roots [P]
Ascension 3
Whenever this Champion is healed, heals each ally except this Champion by 20% of that heal.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from White Dryad Nia's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Decrease SPD], so other stats come first.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Selfless DefenderTakes part of an ally's first hit each round.
T6Iron Skin+200 DEF, and the skills scale from DEF.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Polymorph- A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4StubbornnessMore RES while debuffed.
T5RetributionCounterattacks after a big hit.
T6Unshakeable+50 RES.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Chainbreaker- Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
Polymorph- A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.